![]() ![]() ![]() If you have many ART files to work with, a more convenient approach though is with a batch script To resolve this, place the file PALETTE.DAT from your game in the same directory as ART2TGA. However you may find the palette comes out wrong. You can extract an ART file by dragging it onto the executable. Instead, my preferred method is a commandline tool called ART2TGA. The downside is the exported tiles no longer retains the original color indices, which we’ll get to later. ![]() This may be more user friendly for the novice user and the resulting exported file will have transparency already applied. Your first task is to extract tiles from the games ART files, for some games the ART files are already in the game’s main folder (Blood, Witchaven, TekWar) for others they are stored inside a GRP file (in case of Powerslave it is called STUFF.DAT but programs that support GRP files will also open that although you may need to change the file extension) which can be extracted by several tools, for example SLADE.ĪRT files can be opened in M210’s BAFED, which is preconfigured with palettes for most Build Engine games. ![]() This will not work on NightDive’s Blood Fresh Supply. Note that everything on this page assumes you are using either an Eduke32 or BuildGDX-derived port. Making Upscale Packs for Build Engine Games 1 Making Upscale Packs for Build Engine Games. ![]()
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